Monthly Archives: September 2013

Integrated Slide Presentation for UDK

One of the greatest things about pursuing game-centric research in an academic environment is getting to present rich interactive audio-visual work to a conference audience that’s been beaten down by a long succession of static power-point, keynote and web n.0

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Sonifying UDK Skeletal Mesh Components with UDKOSC and Supercollider

As part of our ongoing work on ECHO::Canyon, I started exploring methods to use a UDK actor’s Skeletal Mesh, or more specifically the bones that make up that Skeletal Mesh to drive sound and music. Think of it along the

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Posted in UDKOSC